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Old Sep 27, 2006, 03:51 AM // 03:51   #1
Frost Gate Guardian
 
Join Date: Feb 2006
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Default Artillery Sergeant

The idea here is to replace the Orders Necro in Barrage/Pet party groups in missions such as Tombs of the Primeval Kings with a Paragon/Necro.

Paragon/Necro
---------------

Leadership: 12+3+1
Command: 10+1
Blood: 8

Skills
------------

1. Make Your Time
2. Go For The Eyes
3. Find Their Weakness
4. Order of Pain
5. Anthem of Flame
6. Incoming!{e}
7. Leaders Comfort/Blood Renewal
8. Signet of Return

Usage (**editted to increase comprehension**)
------
Make your time builds adrenaline for Go For The Eyes,
Go For The Eyes increases the chances of a critical hit,
Find Their Weakness requires a critical hit to do a deep wound.

Order of Pain and Anthem of Flame can be alternately spammed any time.
Incoming provides a bit of protection.
Leaders Comfort or Blood Renewal for a bit of self heal after OoP sacrifice.
Signet of Return for a ressurect skill.


Unknown
---------
I'm not sure if a ranger using a pet attack skill (eg Beastial Pounce) counts as the pet using an attack skill.
If this applies the pets can apply additional burning after the inital barrage when Anthem of Flame is active.

Last edited by Yobz; Sep 27, 2006 at 11:34 PM // 23:34..
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Old Sep 27, 2006, 06:31 PM // 18:31   #2
Wilds Pathfinder
 
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Make your time has like 30 sec recharge and is poor way of getting adrenaline. Pet attack counts as pet using attack skill. Find their weakness doesn't need adrenaline.
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Old Sep 27, 2006, 11:31 PM // 23:31   #3
Frost Gate Guardian
 
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Thanks for the feedback.

Make your time is only there to build adrenaline for Go For The Eyes.
I didn't say that Find Their Weakness required adrenaline. Probably mis-communication there by the way I layed out the text (OP now editted).

Yes I agree about the long recharge, however it is only really required before a battle starts. I cannot think of another way to instantly get adrenaline even before lauching the first attack. This makes sure the first party barrage deep wounds all targets before the targets get close to the group.

Once the battle has started you can gain adrenaline by normal attack methods if required. GFTE lasts 10 seconds.

FTW will apply a deep wound for 17 seconds. You cannot apply the same condition to the same target twice while they still suffer from that condition.
Therefore the only consideration here is other targets that attack during that time.

Whilst original targets suffer a deep wound, you can either:
a) use Anthem of Flame
b) use Order of Pain
c) build adrenaline by normal means and re-use Go For The Eyes.
Note the only reason to use GFTE while a deep wound exists on all targets would be the the critical hit aspect.

Before anybody else points it out, yes I realise that Order Of Pain is not as high level as a pure orders necro. The main damage from this build comes from the deep wound applied at the start of battle + burning.

Last edited by Yobz; Sep 27, 2006 at 11:41 PM // 23:41..
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Old Jan 26, 2007, 12:38 AM // 00:38   #4
Ascalonian Squire
 
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Guild: Dutch Café [BaCo]
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Maybe swap out [skill=text]"Incoming!"[/skill] for [skill=text]Focused Anger[/skill]?

The usual necro order doesn't provide protection, so why waste an elite skill for something practically irrelevant.

Just a thought
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Old Jan 29, 2007, 10:07 AM // 10:07   #5
Jungle Guide
 
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Did a coupla tombs runs on my para about a month and a half ago. Here's what I found useful:

Orders Para

Leader 16, Blood 12, rest in Command.

Blazing Finale
Burning Refrain
They're on Fire
GFTE
Order of Pain
Anthem of Flame
Leader's Comfort
Rez

Battery Para

Motiv 15, Leader 12, rest in Spear or Blood

Song of Restor
Zealous Anthem
Anthem of Flame
Ballad of Restor
Aria of Restor
Aria of Zeal
Energizing Finale
Rez
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Old Jan 29, 2007, 03:49 PM // 15:49   #6
Desert Nomad
 
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I have gone down this path of thinking before.... but I think the para bests replaces one of the barragers in the group... i posted the build in this forum some time ago...

(they also make good pullers)
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